FORUMS / Development & Server News

Combat: What Changed and What Still Needs Testing

0 replies · 4 views · opened 8h ago

#1EDITED

Combat update

We are using the ported Fallen Order animation work. We are not going back to the old saber-form system.

Single, dual, and staff are supposed to move and fight differently. Force powers are being checked one by one so they have a real use, play the right animation and sound, deal damage properly, and give the other player some way to understand what is happening.

The new saber throw is a Force attack, not a prop flying through the air:

  • Single throws one saber and brings it back.
  • Dual throws both sabers on slightly different paths.
  • Staff throws the entire double-bladed saber as one weapon.
  • You can direct the flight instead of hoping Source physics does something cool.

The throw now cleans up its audio correctly, applies damage to NPCs, and stays connected to the saber you actually equipped.

The current multiplayer pass is focused on making the whole thing feel sharp: animation timing, latency, impacts, weapon switching, walls, returns, and interrupted throws.

SIGN IN TO REPLYSign in with Steam to join the discussion.